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After using Civilization in 1991 for a semester, my next use of educational computer games occurred in the mid 90’s when a few “thinking games” were added to a critical and creative thinking course. The development of the this new course “The Mind at Work, The Mind at Play” was inspired by the difficulty students displayed with a variety of thinking skills as they attempted to play the game Civilization.

Students were required to complete the assignments for one of the games (they could do more for additional credit) and they had their choice of a few games. The course was held in the college’s Center for Self-Paced Studies so I was able to work individually with students.

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