Posts Tagged ‘Daedalus Project’

There has been considerable interest in recent years in the study of virtual worlds and computer/video games. This interest can be broken down roughly into the following four areas:

  1. Pure research
  2. Knowledge and skills acquired while gaming
  3. Games as educational models
  4. Virtual Worlds and Games as teaching/learning tools

In this post we’ll take a look at the first area, pure research, with a focus on virtual worlds.

Virtual worlds with their millions of participants worldwide has drawn considerable interest as a social phenomena. They represent fertile grounds for research and study in such varied fields as psychology, sociology, economics, education and even law. What are the implications for those who spend 20 or more hours per week on average in these spaces and for the future when many more people will be inhabiting these worlds while at work, study, play and when socializing?



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