Second Life is an open ended virtual world that is popular with educators interested in the potential of this technology. The environments in Second Life are created by the inhabitants. You can create an account and download the software for free. Below is a list of places you might enjoy visiting to [...]
Archive for the ‘Virtual Worlds’ Category
Second Life Educational Environments
Posted in Experiential Learning, Teaching & Learning, Virtual Worlds, tagged educational virtual worlds, Second Life on April 5, 2008 | Leave a Comment »
Virtual World Academic Resources
Posted in Educational Gaming, Teaching & Learning, Virtual Worlds, tagged bridging cultures, digital culture, virtual worlds education on March 2, 2008 | Leave a Comment »
The following resources were collected in preparation for a meeting of members of the COPPER Carnegie leadership group (involving six colleges) that are a part of the Carnegie Academy’s CASTL initiative http://www.carnegiefoundation.org/general/index.asp?key=21 . Members will meet in a virtual world to explore the educational applications and potential of this technology. These resources may be of [...]
Virtual World Cultures
Posted in Educational Gaming, Virtual Worlds, tagged mmo cultures on January 15, 2008 | Leave a Comment »
While there are a number of specific attributes to consider when choosing a virtual world world for educational purposes, the culture of that world is of particular significance. The Internet still resembles the “Wild West” in some ways, and when venturing into cyberspace with your students you never know who or what you will [...]
Jumping into MMORPG’s (A Guide)
Posted in Virtual Worlds, tagged MMORPG, mmos on December 28, 2007 | Leave a Comment »
A previous post focused on getting one’s feet wet in a basic virtual world. Open ended virtual worlds like There, Active Worlds and Second Life provide free initial memberships and are not overly demanding in terms of computing power. They function well as simulations of real world environments for social, entertainment, educational, and [...]
Worlds of Wordcraft
Posted in Educational Gaming, Teaching & Learning, Virtual Worlds, tagged Dark Age of Camelot, Lord of the Rings Online, Neverwinter Nights 2 on December 17, 2007 | Leave a Comment »
At Vanderbilt University a first-year writing course entitled “Worlds of Wordcraft: Narrative Forms in the Digital Classroom” makes use of a variety of media to engage students in the learning process while enhancing their writing skills. Games and virtual worlds that are used in this course include Lord of the Rings Online, Dark Age [...]
Jumping Into Virtual Worlds (A Guide)
Posted in Educational Gaming, Virtual Worlds, tagged Activeworlds, Lord of the Rings Online, Second Life on November 20, 2007 | Leave a Comment »
If you’re fairly tech savvy or have spent some time in virtual worlds, this post may not be for you. If on the other hand, you have an interest in getting your feet wet in the virtual waters, but your current use of online technology is limited primarily to email and surfing the web, [...]
Academic Interest in Virtual Worlds and Games
Posted in Educational Gaming, The Future, Virtual Worlds, tagged Daedalus Project, Nick Yee, Virtual World Research, Virtual World Studies on November 11, 2007 | Leave a Comment »
There has been considerable interest in recent years in the study of virtual worlds and computer/video games. This interest can be broken down roughly into the following four areas:
Pure research
Knowledge and skills acquired while gaming
Games as educational models
Virtual [...]
Which Virtual World to Choose?
Posted in Educational Gaming, Virtual Worlds, tagged Activeworlds, EQ2, Everquest, Lord of the Rings Online, Second Life, World of Warcraft, WOW on November 1, 2007 | Leave a Comment »
If you’re If you’re interested in taking the leap and exploring a virtual world or two where do you start? Your first decision is to determine whether you want to visit one of the open-ended non-gaming virtual worlds or one of the theme based MMORPGs (massive multi-player online role playing games).
Free-Form Worlds
The first [...]
Virtual World Reading
Posted in Books, Virtual Worlds, tagged Everquest, play, virtual ethnography on October 12, 2007 | Leave a Comment »
You know an area of interest has hit the mainstream when one of the “Dummies” series of books is published on that topic (Massively Multiplayer Games for Dummies by Scott Jennings (2006)). In recent years a number of books have been published that examine various aspects of the virtual world experience, some of [...]
Virtual Worlds 101 – Part 2
Posted in Educational Gaming, Experiential Learning, Virtual Worlds, tagged Active Worlds, MMO, MMORPG, Second Life, World of Warcraft, WOW on October 4, 2007 | Leave a Comment »
Types of Virtual Worlds
There are a large number of virtual worlds in existence with memberships that vary from a few thousand to several million inhabitants. For the most part they can be seen as falling into one of two categories, the open-ended, non-structured (sandbox) virtual worlds, and the theme based, game-like Massive Multiplayer [...]