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	<title>Beyond The Screen &#187; The Future</title>
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	<link>http://beyondthescreen.wordpress.com</link>
	<description>On teaching, learning, technology, games and virtual worlds</description>
	<lastBuildDate>Mon, 30 Nov 2009 21:56:02 +0000</lastBuildDate>
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		<title>Beyond The Screen &#187; The Future</title>
		<link>http://beyondthescreen.wordpress.com</link>
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		<item>
		<title>A New Blog Location</title>
		<link>http://beyondthescreen.wordpress.com/2009/11/30/new-blog-location/</link>
		<comments>http://beyondthescreen.wordpress.com/2009/11/30/new-blog-location/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 21:53:09 +0000</pubDate>
		<dc:creator>Don Margulis</dc:creator>
				<category><![CDATA[Blogroll]]></category>
		<category><![CDATA[Educational Gaming]]></category>
		<category><![CDATA[Teaching & Learning]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[future education]]></category>
		<category><![CDATA[future studies]]></category>
		<category><![CDATA[new blog]]></category>

		<guid isPermaLink="false">http://beyondthescreen.wordpress.com/?p=68</guid>
		<description><![CDATA[Recent additions to the themes of this blog have been moved to a new WordPress site.  The new blog &#8220;Beyond the Crystal Ball&#8221; will focus on preparing teachers and  students for the 21st Century, so the focus has been expanded beyond the original topics covered on this site.  To visit the new blog click on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=beyondthescreen.wordpress.com&blog=1623581&post=68&subd=beyondthescreen&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Recent additions to the themes of this blog have been moved to a new WordPress site.  The new blog &#8220;<a title="Education for the future" href="http://futurestudy.wordpress.com" target="_blank">Beyond the Crystal Ball</a>&#8221; will focus on preparing teachers and  students for the 21st Century, so the focus has been expanded beyond the original topics covered on this site.  To visit the new blog click on <a title="Beyond the Crystal Ball" href="http://futurestudy.wordpress.com" target="_blank">http://futurestudy.wordpress.com</a></p>
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			<media:title type="html">Don Margulis</media:title>
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		<title>Web 2.0 and Education</title>
		<link>http://beyondthescreen.wordpress.com/2009/01/16/web-20-and-education/</link>
		<comments>http://beyondthescreen.wordpress.com/2009/01/16/web-20-and-education/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 21:43:43 +0000</pubDate>
		<dc:creator>Don Margulis</dc:creator>
				<category><![CDATA[Teaching & Learning]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA["Web 2.0"]]></category>

		<guid isPermaLink="false">http://beyondthescreen.wordpress.com/?p=60</guid>
		<description><![CDATA[I just came across two blog posts  that deal in a thoughtful way with the impact of Web 2.0 technology on education and the world at large.
1.   &#8220;Not Natives &#38; Immigrants but Visitors and Residents&#8221;  by Dave White presents this dichotomy in an insightful and useful fashion in terms of planning for distance learning [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=beyondthescreen.wordpress.com&blog=1623581&post=60&subd=beyondthescreen&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I just came across two blog posts  that deal in a thoughtful way with the impact of Web 2.0 technology on education and the world at large.</p>
<p>1.  <a title="Not Natives &amp; Immigrants" href="http://tallblog.conted.ox.ac.uk/index.php/2008/07/23/not-natives-immigrants-but-visitors-residents/" target="_blank"> &#8220;Not <em>Natives &amp; Immigrants </em>but <em>Visitors and Residents</em>&#8221; </a> by <em>Dave White</em> presents this dichotomy in an insightful and useful fashion in terms of planning for distance learning with students.</p>
<p>2.  In another blog post, <em>Rob Paterson</em> takes a broader look at the evolution of society through a Web 2.0 lens in his commentary  <a title="The Social Web" href="http://www.fastforwardblog.com/2007/12/30/the-social-web-a-new-world/" target="_blank">&#8220;The Social Web &#8211; A <em>New World</em>.&#8221; </a> He compares the current transition to an earlier period in United States history.</p>
<blockquote><p>&#8220;I think that Web 2.0 is not just a set of tools but is more a label for a real “New World” that shares many of the characteristics of America in its more innocent years &#8211; post the Civil War.  If it was just tools, any one could pick them up. No I think that Web 2.0 is a place.&#8221;<a title="Not ‘Natives’ &amp; ‘Immigrants’ but ‘Visitors’ &amp; ‘Residents’" rel="bookmark" href="http://tallblog.conted.ox.ac.uk/index.php/2008/07/23/not-natives-immigrants-but-visitors-residents/"> </a></p></blockquote>
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			<media:title type="html">Don Margulis</media:title>
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		<title>Academic Interest in Virtual Worlds and Games</title>
		<link>http://beyondthescreen.wordpress.com/2007/11/11/academic-interest-in-virtual-worlds-and-games/</link>
		<comments>http://beyondthescreen.wordpress.com/2007/11/11/academic-interest-in-virtual-worlds-and-games/#comments</comments>
		<pubDate>Sun, 11 Nov 2007 19:02:48 +0000</pubDate>
		<dc:creator>Don Margulis</dc:creator>
				<category><![CDATA[Educational Gaming]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Daedalus Project]]></category>
		<category><![CDATA[Nick Yee]]></category>
		<category><![CDATA[Virtual World Research]]></category>
		<category><![CDATA[Virtual World Studies]]></category>

		<guid isPermaLink="false">http://beyondthescreen.wordpress.com/2007/11/11/academic-interest-in-virtual-worlds-and-games/</guid>
		<description><![CDATA[There has been considerable interest in recent years in the study of virtual worlds and computer/video games. This interest can be broken down roughly into the following four areas:

Pure      research
Knowledge      and skills acquired while gaming
Games      as educational models
Virtual   [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=beyondthescreen.wordpress.com&blog=1623581&post=23&subd=beyondthescreen&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>There has been considerable interest in recent years in the study of virtual worlds and computer/video games. This interest can be broken down roughly into the following four areas:</p>
<ol>
<li>Pure      research</li>
<li>Knowledge      and skills acquired while gaming</li>
<li>Games      as educational models</li>
<li>Virtual      Worlds and Games as teaching/learning tools</li>
</ol>
<p>In this post we&#8217;ll take a look at the first area, pure research, with a focus on virtual worlds.</p>
<p>Virtual worlds with their millions of participants worldwide has drawn considerable interest as a social phenomena.  They represent fertile grounds for research and study in such varied fields as psychology, sociology, economics, education and even law. What are the implications for those who spend 20 or more hours per week on average in these spaces and for the future when many more people will be inhabiting these worlds while at work, study, play and when socializing?</p>
<p align="center"><span id="more-23"></span> <strong>Virtual World Studies</strong></p>
<p>Virtual World Studies is an emerging discipline with the cooperative blog <a href="http://terranova.blogs.com/" title="Terra Nova" target="_blank">Terra Nova</a> functioning as a centerpiece for the exchange of ideas among a number of virtual world scholars.  If you doubt the serious nature of their inquiry, spending a few minutes browsing through the posts and discussions will probably convince you otherwise.</p>
<p>Annual conferences such as the <a href="http://glsconference.org/2007/overview.htm" title="GLS" target="_blank">Games, Learning and Society Conference</a> and the <a href="http://www.nyls.edu/pages/2396.asp" title="State of Play" target="_blank">State of Play </a>Conference bring together researchers and others interested in virtual world and gaming studies.</p>
<p align="center"><strong>Research Examples</strong></p>
<p><strong>1.</strong>  Blogger Linn Sovig, a graduate student from Norway,  recently completed her Master&#8217;s thesis entitled &#8220;Gameplay politics in Massively Multiplayer Online Role Playing Games.&#8221;   In her <em><a href="http://dekcuf.blogspot.com/2007/04/virtual-world-studies.html" title="Virtual World Studies" target="_blank">blog</a></em> she suggests that her university should develop a multidisciplinary <em>virtual worlds study</em> <em>program</em> that would attract  students from a range of majors.  Some of her suggestions for course topics include:</p>
<blockquote><p>Virtual World Law.<br />
Game theory.<br />
Studying Virtual Worlds &#8211; Methodology.<br />
Technological Determinism &#8211; Medium Theory &#8211; Culture of Techniques.<br />
Economy &#8211; social and monetary.<br />
Psychology &#8211; extension of selfism.<br />
Language &#8211; speech, chat and avatar body language.<br />
The Aesthetics of Geography.</p></blockquote>
<p><strong>2.</strong>  A recent Ph.D graduate from Stanford, <a href="http://www.nickyee.com/daedalus/archives/000199.php" title="Nick Yee" target="_blank">Nick Yee</a> has been researching interpersonal relationships in virtual worlds since his undergraduate years as a psychology major.  His work, known as the <a href="http://www.nickyee.com/index-daedalus.html" title="Daedalus Project" target="_blank">Daedalus Project</a>,  has involved over 40,000 virtual world participants and been used in as &#8220;course reading at academic institutions, such as Stanford (History of Computer Game Design), UC Berkeley (Research Topics in HCI), U. of Washington (Intro. To New Media), U. Mass (Social Issues in Computing), Loyola New Orleans (Interactive Media), and Haverford College (Foundations of Personality).&#8221;<a href="http://www.nickyee.com/index-daedalus.html"><br />
</a></p>
<p>In an upcoming blog entry we&#8217;ll look at the knowledge and skills that research suggests people may acquire by playing computer and video games and  by participating in virtual worlds.</p>
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			<media:title type="html">Don Margulis</media:title>
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		<title>Predicting the Future</title>
		<link>http://beyondthescreen.wordpress.com/2007/10/22/predicting-the-future/</link>
		<comments>http://beyondthescreen.wordpress.com/2007/10/22/predicting-the-future/#comments</comments>
		<pubDate>Mon, 22 Oct 2007 20:12:26 +0000</pubDate>
		<dc:creator>Don Margulis</dc:creator>
				<category><![CDATA[Critical Thinking]]></category>
		<category><![CDATA[Teaching & Learning]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[Alan Kay]]></category>
		<category><![CDATA[invention]]></category>

		<guid isPermaLink="false">http://beyondthescreen.wordpress.com/2007/10/22/predicting-the-future/</guid>
		<description><![CDATA[A friend just sent a link to a presentation by computer scientist and visionary Alan Kay on the topic of predicting the future.  It&#8217;s a great piece with a lot to consider.  There certainly are significant implications in Kay&#8217;s observations in terms of education and the use of some of the technologies that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=beyondthescreen.wordpress.com&blog=1623581&post=21&subd=beyondthescreen&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>A friend just sent a link to a presentation by computer scientist and visionary Alan Kay on the topic of <em>predicting the future</em>.  It&#8217;s a great piece with a lot to consider.  There certainly are significant implications in Kay&#8217;s observations in terms of education and the use of some of the technologies that are the focus of this blog.  Here&#8217;s the link along with a few quotes of interest from the presentation:</p>
<p><a href="http://www.ecotopia.com/webpress/futures.htm" title="Predicting the Future" target="_blank">http://www.ecotopia.com/webpress/futures.htm</a></p>
<blockquote><p><strong>the best way to predict the future is to invent it</strong>.</p>
<p>&#8220;Humans beings can&#8217;t exist without communication. It&#8217;s one of those basic human traits, and we&#8217;re always willing to pay more for a better communications amplifier.&#8221;</p>
<p>&#8220;McLuhan had a great line about the 20th century. He said, &#8216;the 20th century is the century in which change changed.&#8217; &#8220;</p>
<p><strong>&#8220;In some sense our ability to open the future will depend not on how well we learn anymore but how well we are able to unlearn. </strong>Can you imagine a course at Stanford on unlearning? That would be revolutionary.&#8221;</p>
<p>&#8220;I think the weakest way to solve a problem is just to solve it; that&#8217;s what they teach in elementary school. In some math and science courses they often teach you it&#8217;s better to change the problem. I think it&#8217;s much better to change the context in which the problem is being stated. Some years ago, Marvin Minsky said, &#8220;You don&#8217;t understand something until you understand it more than one way.&#8221; I think that what we&#8217;re going to have to learn is the notion that we have to have multiple points of view.&#8221;</p></blockquote>
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			<media:title type="html">Don Margulis</media:title>
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